Created by Rishabh Srivastava
This summary was largely done for my own note-taking, sharing it just in case it adds more value to other people.
I have no affiliation whatsoever with anyone in this note. This is a summary largely taken for my own reference, and may contain errors :)
Context
Main ideas:
1. Make sure that you are doing something worth shipping
3. Only do things for which your enthusiasm half life is high
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Why is it important: Being aware of this will help you power through areas where you don't have enough flow, and things are just hard â but will get a lot better if you keep going. But it will also help you move your ass and ship fast
Keywords
Motivation, Shipping
A. Dealing with the Dip
Main ideas:
- Every skill worth getting good at has a dip. If there were no dip, then it would be too easy, and it wouldnât be worth acquiring that skill. Memorable versions of this idea include Randy Pauschâs âThe brick walls exist to keep others outâ, and swyxâs âembrace the suckâ
- Because dips are so difficult, you shouldnât commit to a dip unless youâre sure itâs worth it. Another way of saying this is that the worst thing to do is to quit halfway through a dip â itâs much better to decide beforehand the conditions for quitting, instead of quitting in the thick of things
- Never quit out of panic. Quitting should always be thoughtful.
- Thereâs a difference between being persistent with a person or organisation, and being persistent with a market. If youâre trying to get past The Dip in a market â then powering through repeated rejection is absolutely worth it.
- The opposite of quitting isnât âwaiting aroundâ. No, the opposite of quitting is rededication. If you decide to stick to something, then you should approach the dip with an âinvigorated new strategy designed to break the problem apartâ. The Dip is flexible â it becomes easier or harder to overcome depending on your approach. You might as well try to make it easier.
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How do you know if you should quit?
- Figure out the curve youâre on: are you in a Dip, on a Cliff, or at a Cul-de-Sac?
- A Dip is a period of difficulty on a curve of progress
- A Cliff is a curve of something addictive and seemingly positive, right up to the point that it isnât. (like cigarette smoking)
- A Cul-de-Sac are those situations where youâre just stuck, and no amount of hard work or grit would get you anywhere. Naturally, if youâre in a Cliff or a Cul-de-Sac, quitting is a good idea
- Others (your friends and family) will know if you're heading towards a cliff. But only you know if you're in a cul-de-sac
- If you quit, will it increase your ability to get through the Dip on something more important?
- You should quit if you donât see a path to becoming the âbest in the worldâ ⌠for some definition of âworldâ
B. Dealing with burnout
You can manage to start developing burnout symptoms, never actually burn out if you deal with the symptoms early
Burnout is a kettle. Like any self-adjusting system you could keep it going by letting steam out occasionally. Constant self-monitoring has proven very useful. The knowledge that thereâs a kettle inside you is half the battle.
Two techniques:
1. Detection
Detection is really easy. Once a week, introspect and ask yourself: âDo I feel resentful?â This works remarkably well, because resentment is the first sign of burnout. Feelings of resentment build over the long term, and sometimes your answer might be âa little, Iâm alrightâ and then a few weeks pass and itâs âred alert, omfg I hate myself and Iâm resentful of my work.â
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First your job demands too much of you, then you feel anxious and emotionally exhausted, then you cope by becoming cynical about work, and then you quit
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Make sure you never become cynical. Introspect a lot.
2. Corrective Action
Do restful activities once you've detected early signs of resentment. And things that are actually restful. Hiking, vacationing etc. Not reading a shit ton of new books and doing side projects
C. Only do things for which your enthusiasm half-life is high
Itâs harder to burn out when youâre seeing success. Success ameliorates the pain of low enthusiasm. You can keep going for much longer when you see traction, when your revenue graphs are up and to the right. Though, again, this is only up to a certain point. Most founders wear out after a decade of hard execution.
Burning the boats (scary and not sustainable)
In theory, enthusiasm half-life is a static value, attached to a project, tied to our interests, abstracted away from the context in which execution occurs. In practice, motivation is a little elastic. Burning your boats â whether symbolically or otherwise â appears to be a rather effective way of extending your half-life
A better model for motivation
The Nature of Procrastination
- Value â how much you enjoy doing the task, and how much youâll enjoy the reward from completing the task.
- Expectancy â how much you expect to succeed at doing the task, and how much you expect to acquire the reward.
- Impulsiveness â how likely you are to be distracted given your environment or your history (personality, energy levels, genetics, whatever), and how good you are at staying focused.
- Delay â the further away the taskâs reward or completion, the lower the motivation.
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Focus on things that bring you a lot of intrinsic value, and that have a "worth-it" reward at the end. And you'll end up being a lot more intrinsically motivated
D. Shipping
Shipping is a skill. Build it. To do this:
1. Always consider your users
Shipping a product is just like throwing a dinner party. And yet â for some weird reason â most of the principles we instinctively do when weâre preparing a dinner go right out the window when weâre trying to build and ship a product
For instance: do you prepare peanut dishes when you have a dinner guest with peanut allergies? Of course not! Similarly, when youâre building your thing, donât just focus on making â focus also on asking the important questions:
- What do these people like?
- What do they need?
- What would be the worst fit for them?
- What drives them crazy?
Implication: the best products to start shipping are tightly focused ones. Donât write a book titled âEverything You Need To Know About Consultingâ; write a book titled âDouble Your Freelancing Rate in 14 Daysâ.
Itâs much easier to write for a specific audience pain-point, and it takes far less time to complete.
2. Set a deadline ... and mean it
Youâre probably not going to hit your deadline at first. Youâre probably going to be a little bit late, or perhaps a whole lot late. But just setting a deadline and taking it seriously will force you to make significant progress.
Deadlines arenât a flexing of arbitrary power. Deadlines are a tool to help you get what you want.
With two caveats:
- You must really want to finish the project youâve set a deadline on.
- You should follow the rest of the techniques in the book, which will replace âThe Pressureâ of deadlines with constant, measurable progress.
3. Work Backwards
We do backward math all the time: if a roast takes eight hours, we know to start cooking eight hours before the dinner party starts. Which means ingredient prep has to start an hour beforethose eight hours! And on it goes
When it comes to projects, however, we tend to forget our dinner party planning. We finish a unit of work and then look forward, asking ourselves âok, what next?â This is incredibly bad
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For a project, you should start from the completed product, and then work backwards, asking:
- Whatâs the end result look like, exactly?
- How many chapters/videos/features?
- What is absolutely required, whatâs nice to have?
- How perfect does it have to be?
- How long will each of these take?
- What has to come first?
- What do I need to prepare?
- How long will that take?
- What do I need to find out?
- How long will that take?
- How much, or how little, defines success? And who controls that?
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4. Break it into pieces
Donât do multiple things at a time. Box yourself in to focus only on the individual components. This accomplishes two things: it allows you to focus, and it gives you the joy of accomplishment at completing one component in a single sitting. This joy keeps motivation high, and allows you to make continued forward progress.
5. Get Crispy
Get crispy means get specific, vivid, detailed. Crispy things have hard edges, and the hard edges are how you know youâre done
Hoy argues that when youâre outlining the work for your backwards plan, you should get crispy with every stage of the product:
- DONâT write a book âabout consultingâ. DO focus on a specific crispy problem: âGet Clients Nowâ.
- DONâT call your app âuser friendlyâ. DO explain that your new customer could âLog time with 4 key strokesâ.
- DONâT promise that âyouâll learn CSS.â DO offer, âHow to use the new flexbox module to get exactly the layout you want.â
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If youâre specific with every stage of your product â from product definition all the way down to specifications for each feature â youâll find that youâll be more likely to finish the product and ship.
6. Start small
The way to JFS is to start small. If shipping is a skill, then learning that skill implies that itâs doable to practice on smaller, easier projects first. Plus, getting wins under your belt is how you gain the motivation to try on ever more ambitious projects!
Donât set out to build a huge web app on day 1. Write about the problem space. Do drawings. Create a small library. Create & ship a single feature app (like a micro-site). Youâll learn a lot about what itâs like to work with complete independence, and if you play your cards right, even your writing and your single-feature app could be very useful to your future users. You can always roll it into a bigger app later. You donât lose a thing.
7. Cut without remorse
Hoy argues: shipping is what makes a product a product. A non-product, hidden away from the world, helps nobody. Itâs virtually worthless. But if you ship it, thereâs the possibility that you can help someone â even just a single person!
Hoy urges you to accept reality: life will interfere with your plans. You will have to choose what features to leave out, and you will have to cut.
8. Managing your psychology
You won't face fear. Instead you'll face uncertainty.
- Uncertainty about what to do. Easy to solve with a crispy backwards plan
- Uncertainty about your ability. Easy to solve if you just try and find out
- Uncertainty about other people's reaction. Who cares?
- Facts are better than feelings. The truth is that these feelings are lies that tricky you. The facts are far more encouraging: Everybody starts off sucking and must work to get better.
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Just make sure that shipping something doesn't cause you harm in the worst-case scenario and you're good to go
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